Zbrush is the industry standard in the field for digital sculpting and organic 3D modeling.
The elementary course of Zbrush is meant for everyone that wants to get the basic knowledge in the field of organic modeling and texturing. The goal of the course is creating a character following the provided references, while fulfilling all the technical criteria that allow the use of the finished model in further phases of production (rigging, animation…) as well as 3D printing. We will pay special attention to each student’s independent work, and getting used to working with a graphic tablet. At the end of the course the students will get familiar with the basics of rigging and skinning as precursor processes to animation, of which there will be more talk in the advanced course.
The course will be held at the newly furnished Media Lab training center located at Kralja Petra I Karađorđevića 14. All pupils will be provided with a PC with the adequate software in our training center, all you need to do is come motivated! The course consists of 32 lectures over the course of two months, and the price of the course is 380KM (payment possible in multiple installments).
Introduction
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Introductions and presenting the concept of the coruse
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About ZBrush and its application
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Familiarizing with the graphic tablet
Basic tools and settings
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User interface and basic settings
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Navigation
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Import
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Light Box
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Brushes
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Materials
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Setting up shortcuts
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Masking
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Symmetry
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Gizmo
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Practice
Sculpting tools
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Subtools
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ZSpheres
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Armature Skinning
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Deformation tools
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Subdivide
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Zremesh
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Dynamesh
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Extract Mesh
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Modify topology
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Decimation master
UV Tools
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Polygroups
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UV Master
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UV Map
About the next phases of production
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3D print hub
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Rig+Skin+Animation – basic terms
Texturing
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Polypaint
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Texture export/import
Final project
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Applying the knowledge from previous fields
Posing
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Transpose tools